
Wake Up Guardian
Wake Up Guardian
Link to your Game Design Doc on Google Drive
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Theme Interpretation
‘Not your usual self’, yes you are human not sword.
Based on some anime that we watch (Isekai-ed as a sword with a loli cat) we do understand that living in a different shape is hard. It needs adaptation and understanding on how we use the new body. In this action game, players must get used to their sword form, control their body to slain each enemy's approach, clear their one and only mission, and defend the magic core.
Summarise your game!
Can't really tell who i am... an living being inside of dead object, a mere soul that live for eternity. Yet i am sure, i'll guard this core as long as this world can stand still.
!!Currently work well in PC Browser!!
Description
Wake up Guardian is 2D Action game that player control their sword bodies to guard the magic core from enemies horde. Thrust them, slice them, don't let them had a chance to lay a hand on the core!
Control
Command | Control | Example |
Thrust Attack | Hold the Sword and drag to draw the attack line | ![]() |
Swing Atttack | Click the Sword | ![]() |
Credit
Part of Pirate Software - Game Jam 16!
Azis - Programmer & Design
Assafa Rayhan - Design & Art
Dev Note
Feel free to leave a comment and rating after you play it. We want to add more into this project for further development, may your feel make this game improve more!
Status | Prototype |
Platforms | HTML5 |
Author | Mai Mai Dev |
Genre | Action |
Made with | Unity |
Tags | Fantasy, Pixel Art, Point & Click, Singleplayer, Swords, Unity |
Comments
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aku kesusahaan gerakin pedangnya huee, udah di coba tarik" tapi ga muncul trigger buat nyerangnya.
maybe bisa di improve dengan pergerakan pedangnya jadi di lempar. Jadi ketikan klik kiri, pedangnya ke lempar mengikuti gerakan mous
Wah terima kasih sudah nyobain... Olreght akan kami proses masukannya!!!
the game is quite fun, only the mouse control is a bit strange, for thrusting attacks you have to "charge" first by holding the click for a while. the attack swing animation is a bit clunky.
The slime enemy seems to be less balanced in terms of its movement speed
Thank You So Much for Playing!!! We'll take your feedback for the future update!!!